The Elder Scrolls Online Gold: Necrom Chapter launched June 5 on PC/Mac and it is launching June 20 on consoles. Check out the Review in Progress for initially my thoughts on the revolutionary content. This review will explore my conclusion now that I have completed the newest zones, the Chapter story, along with my ideas on the new class, the Arcanist. Has Zenimax done enough to produce this Chapter engaging, or can it feel like another cookie-cutter yearly entry?

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This Chapter introduces two new zones. The Telvanni Peninsula may be the home of the Telvanni Dark Elf house, which are world-renowned practitioners of the arcane. The region keeps using typical Dark Elf Tamriel themes of mushrooms and almost alien factories. I enjoyed the World Bosses along with the Public Dungeon combat encounters. For those familiar together with the more recent Chapter releases, the developers decide to make good utilization of special attacks like rotating ground AOE effects with many boss battles.

Even though the Telvanni Peninsula felt like I had already seen similar areas, it had been a well-done extension of the Dunmer homeland. I was initially concerned about how the city of Necrom would have been a drab experience. But as I progressed over the main story and entered the Necropolis, the locals gained more color and vibrance. Unfortunately, some time spent checking out the Necropolis is shorter than I would have liked.

By some time I finished the Chapter’s main story, I had truly enjoyed time in Hermaeus Mora’s whole world of Apocrypha. I was concerned with the amount of green used during the entire landscape. Thankfully, the delves, public dungeon, and interior story locations modify the color palette occasionally. From the alien landscape to the twisting interiors loaded with books, ZeniMax's art team has produced a great depiction of Apocrypha. A few locations can make you feel as if you are exploring an Escher painting consisting of mind-bending pathways.

I found the voice acting for your cheap elder scrolls online gold: Necrom Chapter to get an improvement within the last few years of content. But not a step forward. Most characters were believable and engaging. The more the storyline progressed, the greater I became mounted on my ragtag companions. The relationship between Leramil the Wise and Curate Gadayn was believable. The interactions while using Telvanni Magister, and Meln the Mouthless, was enjoyable. ZeniMax even got me within the feels for my little pessimistic Watching buddy Scruut at some point in the story plot.

My one personal criticism of the voice acting is Hermaeus Mora’s line delivery. The voice overall was great. But it just didn’t sense that I was chatting with an all-knowing being who managed so much knowledge at the same time that they had trouble forming the word to communicate using a mortal. They had been on earlier ESO interactions together with the Prince. Instead, most of the time, I was conversing with Mora. You know, that Daedraic Prince who lives with your neighbors and needs to read quite a bit. The interactions felt almost casual. As the story plot progressed, it reached some time where that unfathomable intelligence almost surfaces from the voice acting. Hermaeus Mora shed the excellent guy routine, then flexes his power and control of Apocrypha.

For the various players who enjoy ESO, sticking to the mold is just not necessarily a bad thing. I enjoy the story plot and lore each year that is put into an already quite a bit of content each, even inside the years when it's a bit lackluster. But “painting from the numbers” does limit how excited one can get for the newest content. Thankfully, this current year the Chapter’s storyline conclusion does hint at more interesting events in the future. All the typical incorporates a new ESO Chapter brings are mixed and well executed. Add in the brand new Arcanist class which is fun to experience, along with a solid addition to the game.