WHAT ABOUT SPADES ONLINE?

The first dealer is selected through a draw for the highest card, and after that, the turn to deal moves clockwise. One card at a time, face down, starting on the dealer's left, the entire deck is dealt. After that, the participants take their cards and arrange them according to suit.

THE BIDDING

Each participant chooses the maximum number of tricks they may accept. Each player declares how many tricks they anticipate winning once the person to the dealer's left opens the bidding. The minimum bid is one, and there is only one round of bidding. No player may pass; everyone must make a bid. Since spades are always trumped in this game, no suit is mentioned in the bid.

INSTRUCTIONS

The winner of the game must make a certain minimum amount of points, which are scored using hands. Although 500 points are typical, 200 points are appropriate for a quick game. The opening lead is made by the player to the left of the dealer, and all other players are required to match it. A player may play a trump or discard if they are unable to follow suit. The person who plays the highest trump or, in the absence of a trump, the player who played the highest card in the suit led, wins the trick. Next, the trick winner takes the lead. Play continues until no players are left with any cards. 13 tricks are worth one hand. Spades can only be led if they have already been played if the guy leading has no other cards in his hand.

HOW TO KEEP SCORE

The player receives 10 points for each trick bid, plus 1 point for each overtrick, for making the contract (the amount of tricks bid).

The score would be 70, for instance, if the player made seven tricks after bidding seven. The score would be 53 points if the bid was Five and the player won eight tricks, including 50 points for the bet and 3 points for the three overtricks. Overtricks are sometimes referred to as "bags" in some games, and every time a player reaches 10 bags, 100 points are deducted from their score. As a result, the goal is always to fulfill the bid precisely.

The score is zero if the player "breaks contract," that is, if they accept fewer tricks than was offered. As an illustration, if a player bids Four and only manages to win three tricks, no points are given.

To ensure that all players have access to this information both during play and for subsequent scoring, one player serves as the scorer and records the bids. A running score should be kept so that players may easily view each other's total points after each hand, and the scores should be written next to the bids when the hand is over. All players take part in one more round of play if there is a tie.