'NBA 2K20' Release Date and Ultimate Preview from freemexy's blog

Is there an annual release in the sports video game world that is bigger than the yearly drop of NBA 2K? EA Sports' Madden and FIFA can make their own case, but it's not a stretch to say the upcoming release of NBA 2K20 is a major deal.NBA 2K20 MT Coins

NBA2K19 sold 12 million copies, and you can bet Take-Two Interactive has targeted even bigger numbers this year. That doesn't even touch the revenue that will be earned from microtransactions.

The madness has already begun with pre-orders, an expansive demo. This year's release cycle has been boosted by an extremely engaging development team led by gameplay producer Mike Wang, Robby Haught, Nino Samuel, Scott O'Gallagher, Zach Timmerman and Jerson Sapida.

The entire development team is communicating with the community more this year than I can remember previously. I've scoured every developer diary, and I've had the opportunity to play a near-final build for eight hours. I'm waiting on the retail copy to complete my review ahead of the September 6 release date on PS4, Xbox One, PC, and Nintendo Switch.

For now, here is a list of the 50 most important things to know about NBA 2K20 ahead of its release. I've broken them down into five categories.
Speed Kills Again - Finally, speed is again a major weapon. This return to realistic gameplay has helped to allow guards to have an advantage against bigger defenders. In recent versions of 2K, bigs have been able to guard smalls on the perimeter far too easily.
However, Ease Up on Turbo - While speed is more of a factor again, don't get too enamored with the turbo button. In my experience, it was easier to gas your player out by spamming turbo than in the past. A gassed-out player doesn't have access to all of their animations, and they move around the court more labored.
Contrary to Popular Opinion, Dribblers Aren't Nerfed - I heard a lot of early chatter about advanced dribbling being nerfed, but that's not the case. I'm not exactly Kyrie Irving on the sticks. I'm better with bigs, but I haven't had an issue performing dribble moves or chaining them once I head into 2KU. The mechanic feels slightly different, but the moves most 2K fans love to perform are still very feasible.
Bigs Feel Heavier and Stronger - When dribbling and sprinting with a frontcourt player, your controls should feel different and a little less free than they do with guards. Thankfully, that difference is present, and the distinction is more noticeable in 2K20 than I can remember in previous versions.
The WNBA Plays Appropriately Different - I'm thrilled to see the WNBA integrated into the game. Moreover, I love how much differently the game plays than the NBA experience. The players move differently, and in some ways, the action flows even smoother than it does with NBA players. It's not necessarily better, it's just different in a good way.
The Shot Meter Grew, But Then it Shrunk Again - When the demo was released, and during the early preview, the size of the shot meter was increased. However, at some points, members of the 2K community complained. Per Wang, the size of the shot meter was reduced back to the size it was for 2K19.
Tons of New Badges - There are more than 50 new badges in the game, and it's a welcomed addition to the game. The new badges help in almost every mode in helping to individualize each player.
Off-Ball Movement Is Far More Important - This is arguably the biggest change in gameplay. It's probably equal to the speed threshold. Playing off the ball will be a real skill, especially in Pro-Am and other team-up modes. Badges like Slippery Offball and Off-Ball Pest will be very important.
Shot Contest Rules Have Changed - 2K has removed the Shot Contest rating. Now players have to be closer to an opponent to generate a contest of any kind. With the rating gone, the level of the contest is dictated by the interior or perimeter defense rating.Read More

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